What Happened to Virtuix Omni after the Shark Tank?

What is Virtuix Omni?

The Virtuix Omni is an omnidirectional treadmill simulator that may be used with virtual reality games and other applications.

It makes use of a platform to simulate locomotion, or walking movement, which necessitates the use of special shoes or shoe covers as well as a friction-reducing surface.

Virtuix Omni was founded by Jan Goetgeluk. He quit his job in investment banking to focus on the idea, dedicating 12 months of his time and $200,000 of his own money to developing a prototype.

Instead of the sensor technology that made it into the final product, the Omni prototype detected movement with fake shoes and Inject software.

It works in conjunction with the HTC Vive and allows a vive user to walk inside a limited number of games.

Who is the founder of Virtuix Omni?

Jan Goetgeluk established Virtuix Omni. He left his career in investment banking to pursue the concept full-time, devoting 12 months of his time and $200,000 of his own money to construct a prototype.

He submitted a patent application in the United States for his Locomotion System and Apparatus on October 23, 2013.

The Omni prototype was presented by Virtuix at the 2013 Electronic Entertainment Expo in Los Angeles, California, and was covered by Engadget and other electronic magazines, including The Verge.

Virtuix launched a Kickstarter campaign in June 2013 to raise cash for manufacturing.

Palmer Luckey, the creator of the Oculus Rift, funded the campaign, which promptly reached its $150,000 funding goal within three and a half hours of becoming live.

When the campaign was over, it had collected $1.1 million, making it one of the top ten largest technology Crowdfunding initiatives at the time.

What happened to Virtuix Omni’s proposal on Shark Tank?

Jan Goetgeluk picked Shark Tank after raising a stunning $1,109,351 on Kickstarter and looking for $150,000.

Jan Goetgeluk enters the Shark Tank pitch seeking $2 million for 10% ownership shares in his company, which he values at $20 million during the pitch.

He then tells the Sharks that the specially designed shoes let players to freely move within a computer game environment, allowing them to walk, run, leap, crouch, or strafe, as well as perform any other movement encoded into a game’s keyboard interface.

The Virtuix Omni, which seems like something out of a science fiction movie, is a game component that makes virtual reality gaming a reality.

He did, however, claim that he sold 3,000 units during the Kickstarter campaign, that he was also selling the Virtuix Omni for $499 on his website, and that the Kickstarter effort raised more than $1 million.

The Omni, according to Mark Cuban, is tied to the Oculus Rift, a virtual reality headset. Kevin O’Leary questions the valuation, and Barbara Corcoran feels couples will object to how much space the Virtuix Omni takes up in the home. Daymond John and Robert Herjavec both feel that not enough players will want to be physically involved in their games.

Mark Cuban believes the niche is too tight and the market is too competitive, so all of the Sharks leave the Shark Tank and Jan walks away without a deal.

What happened to Virtuix Omni after it was rejected by the Shark Tank?

After the deal with the Sharks investors fell through, Virtuix Omni gained a larger potential market and was forced to make an investment by teaming up with other investors, including billionaire investor Mark Cuban, who raised $3 million in seed funding for the Virtuix Omni VR treadmill with other venture capitalists.

Gamers are drooling over the immersive experience of the Oculus Rift, and the Omni takes those experiences to the next level.

Not only will hard-core gamers seek out this new technology, but parents will appreciate the option to get their children off the couch and moving as part of their video gaming time.

It may also have applications in other fields, such as military combat training. The Virtuix Omni represents a new trend in video gaming.

The Omni Arena, a tiny, enclosed room that accommodates multiple Omni treadmills, was debuted in 2019. They may be found at Dave & Busters, Sky Zone, and other venues.

Because it rests on top of the Omni Ring, the player may spin swiftly while walking, jogging, or running without needing to twist the vertical support.

Since the game’s first release, motion tracking has also improved, allowing for a wider range of player speed. The uses a vest rather than a harness for more comfort and movement, including crouching and jumping.

In 2021, the business raised $19 million through Crowdfunding, and it is now looking towards harness designs that will keep the player stable in the Ring without the usage of leg restraints.

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Virtuix Omni’s competitors

Klang Games, First Contact Entertainment, Survios, and ForeVR Games are just a few of the company’s rivals.

Virtuix Omni’s net worth

During the pitch, the firm’s valuation was $20,000, and the company is presently making a lot of sales and investing in new enterprises, so the value will increase in 2021.

Virtuix Omni FAQs

What is Omni Technology?

Omni technology is a unique simulation and training platform by Virtuix. It is dedicated for developing and training different kinds of proposed applications in the areas of virtual reality, military training, rehabilitation and more. The company’s approach aims at providing innovative solutions to train users with the possibility of having an immersing experience without physical restrictions.

How does the platform work?

The platform consists of a moving platform that is equipped with shoes, which allow the users to walk in a natural way, tracked by sensors and cameras that are embedded in the device. It also has a harness system and eases up the players to stay in place.

The user should wear shoes with soles, which cover their feet from toes to heels. The sole allows enough flexion for players to move naturally and comfortably. Another interesting feature of the Omni is its compactness and portability.

Where is Virtuix Omni located?

Virtuix is based in San Francisco, California.

What games can be played with the Omni?

Virtuix has officially announced the release of a mobile platform that supports a wide range of games, including AAA titles and some indie titles, such as “Stardew Valley”. Also, players can play “Lifeline”, a virtual reality version of “The Walking Dead” game series by Telltale Games available on the Oculus Store for just $4.

Is the Omni compatible with other VR headsets?

The Omni is compatible with a range of devices, including Oculus Rift and HTC Vive.

How much does the platform cost?

Omni retails for $499. The price includes the harness, shoes and cable management system. The company also offers bundles that include a base and Omni ring for $849. Additional accessories include straps for ankles and waist, which cost $59 each.

What are the Omni’s dimensions?

The Omni measures 47 inches long, 43 inches wide and 12 inches in height.

How much does it weigh?

The weight of the platform is 39 pounds, plus an additional nine pounds for the cable management system. The shoe weighs four pounds.

What is Virtuix Omni shipping cost?

The shipping cost of the product is calculated based on your location, and it only covers the delivery. The buyer should arrange for carrying the package to its final destination.

Where can I buy Omni?

The Omni is available for purchase from Virtuix official website or other leading tech-based stores, such as Amazon and Microsoft.

What is the difference between Omni and Active VR?

Active VR refers to any device that focuses on locomotion. Also, active VR retails for a lower price.  The Omni is more expensive, but it has an improved feature set and provides more immersive experiences.

Is the Omni comfortable?

The Omni is made out of high-quality materials and is extremely comfortable for long periods of use. The user’s movement is tracked through sensors and cameras placed in the Omni, so there is no need to wear any other device, such as a vest or harness. Also, it has an automatic cable management system that keeps the user’s cables organized.


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